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KawaKir

3
Posts
26
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A member registered Sep 30, 2023

Recent community posts

The game seems to have a nice premisse and is well written, but i feel like it may become a problem to develop it given that each path seems to be a different combination.
even with just 3 characters the number of ways you can combine in a different order is already 9, so 9 different combos, unless they eventually lead to the same ending (as in " demon + wolf = wolf + demon"), but even then, character interactions change. with 4 it goes to 24 combos and alterations.


each different transformation also seems to lead to slightly different dialogue for each subsequent character, so it will be a giant problem to account for all possibilities.


One suggestion to "fix" this possible problem would be to limit the ammount of different characteristics the main character can hold at once, forgetting the oldest or choosing which traits to lose, or to limit the order ("going to the abyss will lock you out of getting back" or "Wolf sees demon traits and runs away scared" kinda deal).

Nevertheless, the art is charming, the story seems to have potential, and the scenes are nice, but combinatorial explosion makes me scared that it will halt its development out of sheer quantity of endings and combos.

Played for a while now, mostly running in circles exploring with the ocasional random event here and there (couldn't for the life of me keep a mental map of where what was where, hence the loop) but i got a few scenes here and there that i thought was pretty neat.

Gonna play more later for sure, quite well written, i see you evolved your writting a lot since hellgame, which is great.

hope to see more updates too, you make simple, but very well crafted games, and as far as i know, the smoother and simpler something looks on the surface the more backbreakingly difficult it was to make, hell, just try to make a perfect circle with a pencil.

had a bit of trouble with some text at the start that was a bit confusing, but i think its a me problem.

love your work, keep going!  (  'w')-b

Played for a few hours already, gotta say that it has a lot of potential and i love every bit of the game.
the art style reminded me of school projects, with slapdashed cutouts of pictures with very different artstyles that make it quite weird together, but as i played, i found it more and more charming, and despite the looks, you can feel it is made with care and love.
i think that the mechanics should be a bit more explained (perhaps a little pamphlet detailing what each stat does? idk), ended up wandering around for a good chunk of my time before i figured things out, but its not that big of a problem and i think could be easily solved.
Loved it and hope to see more updates!